Sunwork, Parrot

Family: Sunwork

Medium construct (stone, sunwork), unaligned

Armor Class 19 (natural armor)
Hit Points 22 (5d8)
Speed 10 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 2 (-4) 15 (+2) 14 (+2)

Skills Perception +4
Damage Vulnerabilities bludgeoning
Damage Resistances cold, fire, lightning; piercing and slashing from nonmagical attacks
Damage Immunities acid, poison, radiant
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages
Proficiency Bonus +2
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The gemstone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gemstone must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Beast of Burden. The parrot is considered to be a Large animal for the purpose of determining its carrying capacity.
  • Constructed Nature. A gemstone creature doesn’t require air, food, drink, or sleep.
  • Dive Attack. If the parrot is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.
  • Flyby. The parrot doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
  • Gemstone Demise. If the gemstone creature dies, its body is intact but becomes inert. If it is liquid, the corpse floats. Gemstones can be pried from the corpse with a successful DC 10 jeweler’s tools check. For each point rolled over the DC, the PC retrieves 1d10 gp of valuable gemstones.
  • Repairable. A DC 12 mason’s tools check restores one hit point for each point rolled over the DC.
  • Sun Engine. When the construct dies, it inflicts 10 (3d6) radiant damage in a 5 ft. radius. Creatures in the radius can make a DC 12 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Sun Engine Malfunction table.

ACTIONS

  • Multiattack. The parrot makes two attacks: one with its beak and one with its talons.
  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the parrot can’t use its talons on another target.
  • Scintillating Hide (Recharge after a Short or Long Rest). The gemstone creature’s hide emits dazzling, colored light until the end of the creature’s next turn. During this time, its hide sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the gemstone creature have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the gemstone creature when this power is activated must succeed on a DC 12 Dexterity saving throw or be blinded until the light ends.

ABOUT

This giant, colorful parrot has gemstones instead of feathers and flies despite this fact.

Gemstone parrots are typically used as a means of transportation to and from certain destinations. Generally speaking, they will not engage in any other capacity unless attacked, in which case they will defend themselves.

Transportation by gemstone parrot is uncomfortable at best. They are called by offering a gemstone, which they “eat” (the gem is in fact absorbed into the parrot’s hide). The gemstone parrot will then grab the target who “fed” them and carry them to a predetermined destination, unceremoniously dropping them from a safe height before returning to its original position.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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