Sunwork, Toad King

Family: Sunwork

Huge construct (gold, sunwork), unaligned

Armor Class 16 (natural armor)
Hit Points 94 (9d12 + 36)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 19 (+4) 8 (-1) 16 (+3) 16 (+3)

Saving Throws Str +8, Con +7
Skills Perception +6
Damage Immunities acid, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages
Proficiency Bonus +3
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The gemstone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gemstone must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. A gemstone creature doesn’t require air, food, drink, or sleep.
  • Poison Aura. Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) poison damage.
  • Repairable. A DC 12 smith’s tools check restores one hit point for each point rolled over the DC.
  • Standing Leap. The toad’s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.
  • Sun Engine. When the construct dies, it inflicts 21 (12d6) radiant damage in a 15 ft. radius. Creatures in the radius can make a DC 12 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Sun Engine Malfunction table.

ACTIONS

  • Multiattack. The toad king makes one Bite attack, uses its Poison Breath if it’s available, and can use its Tongue.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
  • Swallow. The toad makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) poison damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
  • Tongue. The toad king targets one Medium or smaller creature that it can see within 20 feet of it, provided that it has no creature grappled. The target must make a DC 16 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the toad king.
  • Poison Breath (Recharge 5–6). The toad king exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

ABOUT

This huge, glistening, golden toad-like thing is surrounded by a foul-smelling miasma.

Toad kings are constructed guardians used by priests to protect their temples to a frog-like deity known as Kek in some circles and Tsathoggua in others. Whatever its origin, the toad king contains a foul-smelling gas it can release that poisons all who oppose it.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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