Sveldive, Solemn

Family: Svetudilven

Small fey (enrooted), any

Armor Class 15 (natural armor)
Hit Points 82 (15d6 + 30); Wound Threshold 21
Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 16 (+3)

Skills History +6, Perception +6, Stealth +6
Damage Immunities acid
Condition Immunities blinded, deafened, prone
Senses blindsense 60 ft., passive Perception 16
Languages Sylvan, Undercommon, and any three languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

ACTIONS

  • Paralyzing Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 (1d6) acid damage, and the target must succeed on a DC 11 Constitution saving throw or be paralyzed until the end of its next turn.
  • Etherealness. The lovely sveldive shifts from the Material Plane to the Ethereal Plane, or vice versa. It leaves behind it a portal that any creature can pass through, which remains open for 1d6 rounds.

BONUS ACTIONS

  • Variable Halo. The lovely sveldive sheds bright light in a 5 to 20-foot radius and dim light for an additional number of feet equal to the radius of the bright light. It can change this radius as a bonus action.

ACTIONS

  • Multiattack. The solemn sveldive makes two paralyzing tentacle attacks.
  • Paralyzing Tentacle. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (4d6) acid damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Etherealness. The solemn sveldive shifts from the Material Plane to the Ethereal Plane, or vice versa. It leaves behind it a portal that any creature can pass through, and which remains open for 1d6 rounds.

BONUS ACTIONS

  • Variable Halo. The solemn sveldive sheds bright light in a 5 to 50-foot radius and dim light for an additional number of feet equal to the radius of the bright light. It can change this radius as a bonus action.

ABOUT

The solemn sveldive is slightly bigger than its peers. It sometimes lives among a large community of its cousins, and sometimes alone. It wanders across new tunnels and ruins, seemingly meditating at length on the passing of time. By dint of its prolonged observations, it has accrued extensive knowledge, which it usually shares via illusions rather than through speech.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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