Family: Svetudilven

Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4 ? 1); Wound Threshold N/A
Speed 0 ft., fly 30 ft. (hover)

4 (-3) 12 (+1) 8 (-1) 4 (-3) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +3
Condition Immunities blinded, deafened, prone
Senses blindsense 60 ft., passive Perception 13
Challenge 0 (10 XP)


  • Paralyzing Tentacle. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 acid damage, and the target must succeed on a DC 9 Constitution saving throw or be paralyzed until the end of its next turn.


  • Variable Halo. The svetudilven sheds bright light in a 5 to 20-foot radius and dim light for an additional number of feet equal to the radius of the bright light. It can change this radius as a bonus action.


The svetudilven is a sort of flying, bioluminescent cnidarian that floats gracefully across damp, unventilated caves. It lives in colonies of up to a hundred individuals. Feeding off spores and small insects, it contributes to purifying infested areas, but also hinders the growth of mushroom beds that certain communities subsist on.

Sensitive to airborne vibrations, a svetudilven pulses in tune with any music or singing around it. Naturally white-colored, it can alter the hue and intensity of its glow when it feels threatened. Thus, in the proximity of an unknown creature larger than it, the svetudilven will take on a dark blue or deep purple color to fade into the protective darkness. In the presence of a predator or dissonant noises, it can even turn completely transparent.

The sveldive, both lovely and solemn, is known to guide souls, finding them in the Ethereal Plane that it commonly visits. A humanoid that dies within 60 feet of a sveldive will be taken by it to the nearest maelossa, where the departed can be reborn as a sidhe. The sveldive will act toward the sidhe like a sort of mother, watching it, caring for it, and comforting it.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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