Svirfneblin Underguide

Small humanoid (svirfneblin), any

Armor Class 18 (breastplate, shield)
Hit Points 127 (17d6 + 68); Wound Threshold 32
Speed 25 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 19 (+4) 15 (+2) 17 (+3) 11 (+0)

Saving Throws Dex +7, Con +8, Wis +7
Skills Animal Handling* +11, Athletics +9, Nature* +10, Perception* +11, Survival +11
Senses darkvision 120 ft., passive Perception 21
Languages Gnomish, Svirfneblin, Sylvan, Undercommon and any two languages
Challenge 10 (5 900 XP)

SPECIAL TRAITS

  • Aimed Attack. When the svirfneblin underguide hits its target with a weapon, it deals one extra die of damage (included in the attack).
  • Evasion. When the svirfneblin underguide is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the svirfneblin caravan guide instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Gnome Cunning. The svirfneblin underguide has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Innate Spellcasting. The svirfneblin underguide’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
  • Spellcasting. The svirfneblin underguide is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The svirfneblin underguide knows the following ranger spells:
  • Stone Camouflage. The svirfneblin underguide has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

(*) The svirfneblin underguide casts these spells before combat.

ACTIONS

  • Multiattack. The svirfneblin underguide makes three melee attacks or three ranged attacks.
  • Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10+5) slashing damage if wielded with two hands.
  • Composite Bow. Ranged Weapon Attack: +7 to hit, range 160/500 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

BONUS ACTIONS

  • Word of Advice. The svirfneblin underguide can choose one nonhostile creature it can see within 40 ft. of it. That creature has advantage on its next attack roll until the end of its next turn.

REACTIONS

  • Warning. When a nonhostile creature that the svirfneblin underguide can see within 40 ft. of it is targeted by an attack roll or must make a saving throw, the svirfneblin underguide can utter a warning to impose disadvantage on the attack roll or grant advantage to the saving throw.

ABOUT

As the underground cousins of rock gnomes, svirfneblin are recognizable by their dark, blue-gray complexion and their pale hair. Since they’ve never been involved in any major conflicts with surface dwellers, they are feared far less than other subterranean peoples. This is also owed to their sense of discretion. Little is known about them, but most surface people associate them with enchanted caves, which leads to their good reputation.

As great travelers of the Netherworld, established svirfneblin often become caravanners, guides, or traders. Many are also experts in cultivating underground plants, thus ensuring the air supply of communities. A typical group consists primarily of nomads and is led by a caravan guide. The most seasoned explorers, those who have survived many dangerous journeys, are called underguides.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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