Swarm of Butcher Gnolls

Family: Swarm

Gargantuan swarm of medium humanoids (gnoll), chaotic evil

Armor Class 10
Hit Points 110 (17d8 + 34)
Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 16 (+3) 14 (+2) 12 (+1) 15 (+2)

Saving Throws Str +6, Con +6, Wis +5
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing
Condition Immunities special (see Swarm trait)
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Gnoll
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Fury of Demons. If a creature other than a gnoll starts its turn in the swarm’s space, that creature takes 21 (6d6) slashing damage and has disadvantage on all saving throws until it is no longer in the swarm’s space.
  • Supercharged. If the swarm ends its turn while under the effects of a condition, that condition ends.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium creature. The swarm can’t regain hit points or gain temporary hit points. Creatures moving through the swarm treat it as difficult terrain. The swarm cannot be affected by a condition such as restrained or charmed unless the source of that condition covers the entire swarm’s space.

ACTIONS

  • Gnashing Teeth. Melee Weapon Attack: +9 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 23 (6d6 + 2) slashing damage and the target is knocked prone.
  • Overrun. The swarm moves up to its speed as part of taking this action, and any hostile creatures in spaces through which the swarm moves are subject to its Gnashing Teeth attack.
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Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

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