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Swarm of Cursed Snakes

Medium swarm of Tiny undead, lawful evil

Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.

8 (-1) 16 (+3) 13 (+1) 1 (-5) 10 (+0) 1 (-5)

Saving Throws Con +2
Damage Resistances bludgeoning, piercing, poison, slashing
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses blindsight 10 ft., darkvision 30 ft., passive Perception 10
Challenge 2 (450 XP)

Special Traits

  • Swarm. The swarm can occupy another creature’s space, and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can’t regain hit points or gain temporary hit points.


  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm’s space. Hit: 7 (2d6) piercing damage, plus 7 (2d6) necrotic damage, or 3 (1d6) piercing damage plus 3 (1d6) necrotic damage, if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 12 Constitution saving throw (or 8, if the swarm has half of its hit points or fewer), or be cursed with mummy rot.

A false mummy can be any humanoid mummy of challenge rating 5 or lower. The statistics of a false mummy are unchanged, except that the mummy does not speak any languages and can’t cast spells. Additionally, if the mummy is reduced to 0 hit points, a swarm of cursed snakes exits the body into the mummy’s space or a space within 5 feet of the mummy. The swarm acts on the mummy’s initiative.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.