Swarm of Green Frogs

Medium swarm of Tiny beasts, unaligned

Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft., swim 30 ft.

6 (-2) 18 (+4) 12 (+1) 2 (-4) 10 (+0) 3 (-4)

Saving Throws Constitution +3
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 10
Challenge 2 (450 XP)

Special Traits

  • Amphibious. The swarm of green frogs can breathe air and water.
  • Poisonous Skin. A creature that touches the swarm, hits it with a melee attack while within 5 feet of it, or that ends its turn in the same space as the swarm takes 4 (1d8) poison damage.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny frog. The swarm can’t regain hit points or gain temporary hit points.


  • Bite. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
  • Many-Legged Kick (recharge 6). The frogs in the swarm kick at the same time. Each creature in the swarm’s space must succeed on a DC 14 Dexterity saving throw or be knocked prone. If a creature is prone in the swarm’s space, it takes 9 (2d8) poison damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux