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Swarm of Knighted Magpies

Large swarm of Tiny beasts, unaligned

Armor Class 12
Hit Points 40 (9d10 – 9)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +5
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 15
Languages
Challenge 2 (450 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Flyby. The swarm does not provoke opportunity attacks when it flies out of an enemy’s reach.
  • Mimicry. The swarm can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny magpie. The swarm can’t regain hit points or gain temporary hit points.

ACTIONS

  • Swarming Multiattack. The swarm makes a Beak attack against each enemy in the swarm’s space.
  • Beak. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 6 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
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