Swarm of Plague-Touched Roaches

Medium swarm of Tiny beasts, unaligned

Armor Class 12 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 12 (+1) 1 (-5) 7 (-2) 1 (-5)

Saving Throws Con +3
Damage Resistances bludgeoning, piercing, poison, slashing
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages
Challenge 1 (200 XP)

Special Traits

  • Poison and Disease Resistance. The swarm has advantage on saving throws made to resist disease and the poisoned condition.
  • Swarm. The swarm can occupy another creature’s space, and vice versa, and the swarm can move through any opening large enough for a Tiny roach. The swarm can’t regain hit points or gain temporary hit points.
  • Swarm Insensitivity. If damage reduces the swarm to 15 or fewer hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the swarm is only reduced to 16 hit points. If damage reduces the swarm to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the swarm drops to 1 hit point instead.

Actions

  • Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. Additionally, living creatures must succeed on a DC 10 Constitution saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192).
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.