Swarm of Toy Soldier Golems

Family: Golems

Medium swarm of Tiny constructs, lawful neutral

Armor Class 15 (natural armor)
Hit Points 22 (5d8)
Speed 20 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 10 (+0) 10 (+0) 10 (+0)

Skills Perception +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities poison
Damage Immunities grappled, paralyzed, petrified, poisoned, restrained
Senses passive Perception 12
Languages Common
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The toy soldier swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the toy soldier swarm must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. The golem doesn’t require air, food, drink, or sleep.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny toy soldier. The swarm can’t regain hit points or gain temporary hit points.

ACTIONS

  • Bayonets. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half of its hit points.
  • Rifles. Ranged Weapon Attack: +4 to hit, range 30/100 ft., one creature. Hit: 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half of its hit points.

ABOUT

These little wooden soldiers patrol the Valley of the Dolls, with guns on their shoulders, walking stiffly back and forth. Each of these soldiers is made out of one piece of wood, and wears a high black hat and a red coat with black buttons, while their trousers are painted white.

Toy soldiers act as guards of the local village, where the dolls live.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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