Swarm of Tuyango Hatchlings

Medium swarm of tiny beasts, chaotic neutral

Armor Class 12 (natural hide)
Hit Points 24 (7d8 – 7)
Speed 20 ft.

6 (-2) 14 (+2) 8 (-1) 3 (-4) 12 (+1) 6 (-2)

Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 12
Challenge 1/4 (50 XP)


  • Swarm. The tuyango swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny tuyango hatchling. The swarm cannot regain hit points or gain temporary hit points.
  • Blood Lust. If a tuyango hatchling swarm damages a humanoid creature with its beak, it gains advantage on its next attack against that same target.
  • Poor Eyesight. Tuyango hatchlings have poor eyesight and have difficulty spotting stationary creatures. The swarm has disadvantage on any vison-based Wisdom (Perception) checks to spot stationary or hidden creatures.


  • Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3 (1d6); piercing damage if the swarm has half of its hit points or fewer.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete section 15 entry - see the full license for this page