Swarm of Vampire Eel Hatchlings

Family: Eels

Medium swarm of tiny monstrosities, unaligned

Armor Class 13 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 3 (-4) 12 (+1) 2 (-4)

Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 3 (700 XP)

Special Traits

  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny eel. The swarm can’t regain hit points or gain temporary hit points.
  • Water Breathing. The swarm can only breathe underwater.

Actions

  • Bite (swarm has more than half HP). Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 23 (6d6 + 2) piercing damage.
  • Bite (swarm has half HP or less). Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 12 (3d6 + 2) piercing damage.
Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.