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Swarm of Wyrmspawn Young

Small swarm of Tiny beasts, unaligned

6 (-2) 16 (+3) 10 (+0) 1 (-5) 10 (+0) 1 (-5)

Armor Class 13
Hit Points 28 (8d6)
Speed 20 ft.
Condition Immunities charmed, frightened, prone
Senses blindsight 10 ft., passive Perception 10
Challenge 1/2 (100 XP)

Special Traits

  • Paralysis. If the swarm successfully bites a creature, it can use a bonus action to inject its venom into the target. The creature must make a DC 8 Constitution saving throw or become paralyzed for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on a success.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny wyrmspawn. The swarm can’t regain hit points or gain temporary hit points.


  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm’s space. Hit: 5 piercing damage or 2 piercing damage if the swarm has 14 or fewer hit points.


Wyrmspawn young display no tactics. They will attack their host or any suitable creature that they can get to, stopping only after they have eaten their fill. Adult wyrmspawn are much more cautious, preferring to wait in hiding until they can either attack in unison or use flight to their advantage. They will use their larval cloud to cover their escape (wyrmspawn are absent parents and won’t return, even to check on their offspring).

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.