Sword Wight

Medium undead, lawful evil

Armor Class 16 (chain mail)
Hit Points 66 (12d8+12)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 11 (+0) 13 (+1) 15 (+2)

Skills Perception +4, Stealth +4
Damage Resistances necrotic; bludgeoning, piercing and slashing from nonmagical weapons that are not silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 5 (1,800 XP)

Special Traits

  • Improved Critical. Greatsword attacks score a critical hit on a roll of 19 or 20.
  • Magical Weapons. Weapon attacks by the sword wight are considered to be magical.
  • Sunlight Sensitivity. While in sunlight, the sword wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Weapon Master. When using its greatsword attack, a sword wight may reroll any 1 on damage dice, keeping the second result.

Actions

  • Multiattack. The sword wight makes two greatsword attacks or two longbow attacks. It can use its Life Drain in place of one greatsword attack.
  • Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage and 3 (1d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the sword wight’s control, unless the humanoid is restored to life or its body is destroyed. The sword wight can have no more than twelve zombies under its control at one time.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the sword wight’s control, unless the humanoid is restored to life or its body is destroyed. The sword wight can have no more than twelve zombies under its control at one time.

Reactions

  • Parry. The sword wight adds 2 to its AC against one melee attack that would hit it. To do so, the sword wight must see the attacker and be wielding a melee weapon.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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