Large beast, lawful neutral

Armor Class 14 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 0 ft., swim 60 ft.

15 (+2) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 2 (-4)

Skills Perception +3
Senses passive Perception 13
Languages Aquan
Challenge 1 (200 XP)


  • Charge. If the swordfish moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be forced prone.
  • Siege Monster. The swordfish deals double damage to objects and structures.
  • Water Breathing. The swordfish can breathe only underwater.


  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.


This large fish has a wicked sword-like nose.

These large fish, with long spikes growing upon their noses, are among the most valued and faithful servants of the sea fairies, guarding the entrances to the gardens which surround their palaces. If any creatures try to enter uninvited the swordfish fight them and drive them away.

Their swords are sharp and strong, and they are fierce fighters. In the wild, swordfish are known to stick their swords right through wood.

Sea fairy Muscle. Although sea fairies are capable warriors in their own right, their swordfish are their troops.

Acting as guards, soldiers, and warriors, swordfish have weapons always at the ready. More than one sea fairy patrol is known to be accompanied by several swordfish as muscle.

Smarter Than Your Average Fish. Swordfish are unlike their more mundane counterparts in that they are fairly intelligent (for fish) and have their own culture. They’re capable of understanding Aquan, which sea fairies speak.

Proud Warriors. In the wild, swordfish stick to their own communities but see honorable combat as their duty and calling. They can be coaxed into service with a contract, which sea fairies are familiar with. Some swordfish have been employed by other species who respect their warrior culture.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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