Syaandi Soldier

Medium humanoid (syaandi), chaotic neutral

Armor Class 12 (studded leather) Hit Points 32 (5d8 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 10 (+0) 11 (+0) 11 (+0)

Skills Survival +2
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 10
Languages Syaandu, can learn other languages but can’t speak them
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Cornered Fury. When the syaandi doesn’t have all its hit points, and no conscious allies are within 5 feet of it or its target, it has advantage on attack rolls.
  • Hardy. The syaandi has advantage on Constitution saving throws.
  • Keen Smell. The syaandi has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

  • Multiattack. The syaandi makes two melee attacks.
  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Javelin Grenade (1/Day). As a bonus action, a syaandi can attach an improvized explosive to a javelin just before throwing it. After it hits, the javelin grenade explodes into shrapnel, causing all creatures within 10 feet to take 4 (1d6 + 1) piercing damage; creatures succeeding on a DC 11 Dexterity saving throw take half this amount. A creature hit with the javelin grenade has disadvantage on this Dexterity saving throw. If the javelin it was attached to misses, the grenade lands in a random direction 1d4 x 5 feet away from the target and explodes.

REACTIONS

  • Desperate Defense. When the syaandi is targeted by an attack, it can impose disadvantage on the attack roll. To use this ability the syaandi must not have all its hit points, and no conscious allies within 5 feet of it or its attacker.

ABOUT

This towering, muscular humanoid has a lizard-like face and an open mouth revealing no tongue, causing it to issue challenges with guttural grunts and inhaled screeches. Syaandi are a hardy, nomadic race of lizard-like humanoids highly adaptable to desert planets. Thriving in such arid environments, they are tenacious survivors and often expand to become the apex predators of their territories, which often range over dozens of square miles. Syaandi stand nearly 7 feet tall and weigh 250 pounds.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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