Sylvan Manx

Small beast (fey), unaligned

Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft. climb 30 ft.

STR DEX CON INT WIS CHA
3 (-4) 12 (+1) 10 (+0) 3 (-4) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages
Challenge 0 (10 XP)

SPECIAL TRAITS

  • Find the Path. The sylvan manx always knows the paths between the Feywild and the Material Plane, and can follow them at will.
  • Keen Smell. The sylvan manx has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

  • Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

ABOUT

Sylvan manx come and go as they please, staying with the Summer Court when it suits them, and leaving when something strikes their fancy. They often have short fur, and no tail, distinguishing them from other cats. Their coloring ranges from emerald green to sky blue.

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