5e SRD >Creatures >

Tarikhodile

Large undead, lawful evil

Armor Class 14 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 15 ft., burrow 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

Skills Stealth +2
Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 12
Languages
Challenge 3 (700 XP)

Special Traits

  • Cursed Fangs. If the tarikhodile has advantage on an attack roll it makes with its bite against a creature and hits, the target must succeed on a DC 12 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Sand Swimmer. The tarikhodile can use its burrow speed only in loose ground, such as sand and soft earth.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, plus 10 (3d6) necrotic damage and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the tarikhodile can’t bite another target.