Temporal Manifestation

Medium aberration, neutral evil

Armor Class 14
Hit Points 75 (10d8 + 30)
Speed 40 ft.

16 (+3) 18 (+4) 16 (+3) 12 (+1) 19 (+4) 11 (+0)

Skills Arcana +5, Stealth +6
Damage Immunities force, poison
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2


  • Force Absorption. Whenever the manifestation is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.
  • Singularity. When the manifestation dies, it implodes into a singularity. Each creature within 15 feet of the manifestation must make a DC 13 Constitution saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one. After this implosion, each creature swallowed by the manifestation appears in a random unoccupied space within 15 feet of the manifestation’s last location.
  • Slow Aura. A creature that starts its turn within 30 feet of the manifestation or enters this area for the first time on a turn must succeed on a DC 13 Wisdom saving throw. On a failure, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last until the beginning of the creature’s next turn. A creature that successfully saves against this effect is immune to Slow Aura for 24 hours.


  • Multiattack. The manifestation uses Time Step. It then makes two attacks.
  • Tendril. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13).
  • Energy Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (1d10 + 4) force damage.
  • Time Step. The manifestation magically teleports to an unoccupied space it can see within 30 feet of it.
  • Swallow. Each creature grappled by the manifestation must succeed on a DC 13 Constitution saving throw. On a failure, the creature is magically swallowed into a temporal pocket and is no longer grappled. The pocket has no dimensions and can fit any number of creatures. While swallowed, the target is on a different plane from everything but the manifestation, it is blinded and restrained, it can’t breathe, it is subject to the manifestation’s Slow Aura, and it takes 7 (2d6) force damage at the start of each of the manifestation’s turns. A creature that drops to 0 hit points due to lack of air within the temporal pocket stabilizes, entering a kind of stasis, never aging or waking, until released from the temporal pocket, at which point it regains 1 hit point but is poisoned until the start of its next turn from the sudden shift in the laws of time. If the manifestation takes 10 damage or more on a single turn from a swallowed creature, each creature swallowed by the manifestation appears in a random unoccupied space within 15 feet of the manifestation.


Temporal manifestations have their own inscrutable agendas-agendas that rarely bode well for mortals and other creatures from the Material Plane.

When something or someone moves from one point in time and space to another, such as through summoning or teleportation, the magical energy expended in the process isn’t always transferred properly. Sometimes, an excess of energy is left in one reality and a void is left in the other. Such unbalanced energies can materialize as a temporal manifestation-a shadowy void being who defies the laws of time and space.

Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. Upon closer examination, one can see that the images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending. Those who get too close to a temporal manifestation can utterly lose themselves as they stare at such a pure expression of time.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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