Terra-cotta Rider

Large construct, unaligned

Armor Class 16 (natural armor)
Hit Points 135 (16d8 + 64)
Speed 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 15 (+2) 18 (+4) 1 (-5) 11 (+0) 1 (-5)

Saving Throws Dex +5, Str +9
Skills Perception +6
Damage Resistances piercing, slashing
Damage Immunities fire
Condition Immunities charmed, frightened, petrified
Senses darkvision 60 ft., passive Perception 16
Languages
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Ancient Curse. When a terra-cotta rider is destroyed permanently, the creature that destroyed it must succeed a DC 15 Charisma saving throw or be cursed. They gain 1 level of exhaustion that will not go away without the use of the remove curse spell.
  • Improved Critical. The terra-cotta soldier scores a critical hit on a roll of 19 or 20.
  • Rank Fighting. Terra-cotta horsemen work together with uncanny precision. Whenever a terra-cotta rider is adjacent to another terra-cotta rider, each of them gains a +1 bonus to their AC, attack rolls, damage rolls, and saving throws.
  • Unending Duty. When a terra-cotta rider is reduced to 0 hit points, there is a 50% chance that its shards will reform in 1d4 rounds with 1 hit point and continue fighting.

ACTIONS

  • Multiattack. The terra-cotta rider uses its Trample ability and makes one lance attack, or makes three lance attacks or three shortbow attacks.
  • Lance. Melee Weapon Attack: +7 to hit, 10 ft. reach, one target. Hit: 11 (1d10 + 6) piercing damage.
  • Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Trample (Recharge 4-6). The terra-cotta rider moves up to 50 feet and can move through the spaces of Medium or smaller enemy creatures. All enemies in its path as it moves must make a DC 17 Dexterity saving throw or take 9 (1d6 + 6) bludgeoning damage. Creatures that choose to take an opportunity attack against the terra-cotta rider automatically fail this saving throw. As a bonus action, the terra-cotta rider can make a Strength (Athletics) check to knock one creature prone; that creature must have failed its saving throw against the horseman’s trample attack.

ABOUT

A terra-cotta soldier is crafted from clay and fired into ceramic and is usually sculpted to resemble an armored human soldier, although terra-cotta soldiers resembling other races, such as hobgoblins, kenkus, or even demons and oni, are also common.

Terra-cotta soldiers are often created to guard the tomb of powerful rulers, standing in silent ranks to guard their liege even after his or her death.

These soldiers stand vigil for centuries, animating only to defend the tomb and its riches from tomb robbers. Terra-cotta soldiers are typically painted with colored lacquer, though this decoration is often worn away from use or faded with age. A terra-cotta soldier stands 6 feet tall and weighs 600 pounds.

Terra-Cotta Archers. Some terra-cotta soldiers are outfitted with longbows in place of their longswords. They replace the longsword melee weapon attack with a longbow ranged weapon attack with range 150/600 feet. Its attack modifier and damage dealt with a successful attack is unchanged from a normal soldier’s longsword attack. When using Multiattack, it can make three longbow attacks or three shortsword attacks.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete section 15 entry - see the full license for this page