Terra-Cotta Soldier

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 112 (15d8+45)
Speed 30 ft.

18 (+4) 16 (+3) 16 (+3) 1 (-5) 11 (+0) 1 (-5)

Saving Throws Str +7, Dex +6
Skills Perception +3
Damage Resistances piercing, slashing
Damage Immunities fire
Condition Immunities charmed, frightened, petrified
Senses darkvision 60 ft., passive Perception 16
Challenge 7 (2,900 XP)


  • Ancient Curse. When a terra-cotta soldier is destroyed permanently, the creature that destroyed it must succeed a DC 15 Charisma saving throw or be cursed. They gain 1 level of exhaustion that will not go away without the use of the remove curse spell.
  • Improved Critical. The terra-cotta soldier scores a critical hit on a roll of 19 or 20.
  • Rank Fighting. Terra-cotta soldiers work together with uncanny precision. Whenever a terra-cotta soldier is adjacent to another terra-cotta soldier, each of them gains a +1 bonus to their AC, attack rolls, damage rolls, and saving throws.
  • Unending Duty. When a terra-cotta soldier is reduced to 0 hit points, there is a 50% chance that its shards will reform in 1d4 rounds with 1 hit point and continue fighting.


  • Multiattack. The terra-cotta soldier makes three attacks with its ji (a hook-backed polearm) or three shortsword attacks.
  • Ji. Melee Weapon Attack: +7 to hit, 10 ft. reach, one target. Hit: 9 (1d10 + 4) piercing or slashing damage.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Broken Legion (Recharge 6). A terra-cotta soldier that is on soft ground (dirt, sand, gravel, etc.) may summon an additional terra-cotta soldier, which rises from the ground and pieces itself together. The second terra-cotta soldier cannot use the Broken Legion ability, does not have the Unending Duty trait, has disadvantage on all attack rolls, and only has 56 hit points.
  • Hook Trip. When a terra-cotta soldier strikes a Medium or smaller creature two or more times in the same round with its ji, as a bonus action it can make an Athletics check to Shove the target. If it succeeds on this check, the target is forced prone.
  • Missile Troops. Some terra-cotta soldiers are outfitted with light crossbows in place of their ji. They replace the ji melee weapon attack with a light crossbow ranged weapon attack with range 80/320 feet. Its attack modifier and damage dealt with a successful attack is unchanged from a normal soldier’s ji attack. When using Multiattack, it can make three light crossbow attacks or three shortsword attacks.


A terra-cotta soldier is crafted from clay and fired into ceramic and is usually sculpted to resemble an armored human soldier, although terra-cotta soldiers resembling other races, such as hobgoblins, kenkus, or even demons and oni, are also common. Terra-cotta soldiers are often as offerings created to guard the tomb of powerful rulers, standing in silent ranks to guard their liege even after his or her death. These soldiers stand vigil for centuries, animating only to defend the tomb and its riches from tomb robbers. Terra-cotta soldiers are typically painted with colored lacquer, though this decoration is often worn away from use or faded with age. A terra-cotta soldier stands 6 feet tall and weighs 600 pounds.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

This is not the complete section 15 entry - see the full license for this page