Terror Giant

Gargantuan giant, chaotic evil

Armor Class 15 (natural armor)
Hit Points 248 (16d20+80)
Speed 50 ft.

30 (+10) 15 (+2) 21 (+5) 11 (+0) 16 (+3) 14 (+2)

Saving Throws Wis +10, Cha +9
Skills Animal Handling +10, Athletics +17, Insight +10, Survival +17
Damage Resistances cold, fire, lightning, poison, thunder
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 300 ft., passive Perception 13
Languages Common, Deep Speech, Giant
Challenge 23 (50,000 XP)


  • Grabbing Arm. The giant can use a bonus action to make a Strength (Athletics) check against one creature within 15 feet, grappling it on a success (escape DC 25).
  • Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The giant has advantage on saving throws made against spells and other magical effects.
  • Magic Weapons. The giant’s weapon attacks are magical.
  • Third Arm. The giant has advantage on Strength (Athletics) checks.


  • Multiattack. The giant can use its Frightful Presence. It then attacks twice.
  • Axe. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 46 (8d8+10) slashing damage and the target makes a DC 25 Strength saving throw. On a failure, it is either knocked prone or pushed away 20 feet (the giant’s choice).
  • Rock or Tree. Ranged Weapon Attack: +17 to hit, range 150/600 ft., one target. Hit: 37 (6d8+10) bludgeoning damage and the target makes a DC 25 Dexterity saving throw. On a failure, it is knocked prone and restrained by the tree (escape DC 25).
  • Frightful Presence. Each creature of the giant’s choice that is within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the giant’s Frightful Presence for the next 24 hours.
  • Twinned Spell. When Xydragis casts a spell that targets only one creature and doesn’t have a range of self, it can spend 3 metamagic points to target a second creature in range with the same spell (no metamagic points are required for a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level.
  • Three Heads. Xydragis has advantage on Wisdom (Perception) checks and saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. In addition, Xydragis is able to concentrate on up to 3 spells at the same time. If it fails a concentration check while concentrating on more than one spell, it loses concentration on all its spells. In addition, while Xydragis is using one or more concentration spells it gains one extra bonus action each turn that can only be used to manipulate those spells.


  • Multiattack. Xydragis makes four attacks: one with its bite, two with its claws, and one with its tail. It can use its mindblast instead of a bite or claw.
  • Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) piercing damage.
  • Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) slashing damage.
  • Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (3d8+5) bludgeoning damage.
  • Mindblast. Ranged Spell Attack: +12 to hit, range 60/120 ft., one target. Hit: 18 (2d12+5) psychic damage.


Xydragis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Xydragis regains spent legendary actions at the start of its turn.

  • Punish. Xydragis deals 5 points of damage to up to 5 creatures it can see within 100 feet, and it gains temporary hit points equal to the damage dealt. Each creature can make a DC 20 Charisma saving throw to resist this effect. Whim. Xydragis innately casts a cantrip.
  • Blasting Sweep (Costs 2 Actions). Xydragis attacks with its mindblast and tail attack. These attacks cannot have the same target.
  • Impossible Power (Costs 3 Actions). Xydragis innately casts a spell.f
Section 15: Copyright Notice

Forgotten Crowns © 2022 Mike Myler, Authors Josh Gentry, Jocelyn Gray, Peter Martin, published under license by Legendary Games.

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