Thawn Slasher

Large giant, chaotic evil

Armor Class 14 (natural armor)
Hit Points 127 (15d8 + 60)
Speed 40 ft.

20 (+5) 10 (+0) 18 (+4) 7 (-2) 14 (+2) 4 (-3)

Saving Throws Con +6
Skills Athletics +7, Perception +6, Stealth +2, Survival +4
Senses blindsense 30 ft., passive Perception 16
Languages Giant
Challenge 4 (1,100 XP)


  • Earthen Camouflage. The thawn has advantage on Dexterity (Stealth) checks made to hide in rocky or muddy terrain.
  • Reckless. At the start of its turn, the thawn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Repulsive. Thawns find the appearance of themselves and others of their kind revolting. As such, most wear heavy cloaks or otherwise obscure their countenances. Should a thawn be confronted with its own reflection (such as being presented with a mirror), it must succeed at a DC 15 Wisdom save or be frightened until the next of its next turn.


  • Multiattack. The thawn makes two claw attacks.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Rock. Ranged Weapon Attack: +7 to hit, range 50/100 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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