The Catilus

Family: Catilus

Gargantuan fey (catilus), chaotic good

Armor Class 24 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 50 ft., fly 50 ft. (hover)

STR DEX CON INT WIS CHA
22 (+6) 25 (+7) 30 (+10) 24 (+7) 30 (+10) 30 (+10)

Saving Throws Dex +16, Con + 19, Wis +19, Cha +19
Skills History +16, Insight +19, Perception +19, Performance +19, Persuasion +19, Stealth +16
Damage Resistances acid, cold, fire, force, lightning, necrotic, poison, radiant, thunder
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, stunned
Senses truesight 300 ft., passive Perception 29
Languages all, telepathy 240 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9

SPECIAL TRAITS

ACTIONS

  • Multiattack. The Catilus uses Spontaneous Art if available. It then makes three attacks. It can replace one attack with casting a spell with a casting time of 1 action.
  • Coloring Claws. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) slashing damage, and the target is marked with magically glowing paint. As long as the target is marked, any attack roll against it has advantage if the attacker can see it, and it can’t benefit from being invisible. The paint lasts for 1 hour, or until a creature takes an action to scrape it off.
  • Prismatic Burst. Melee or Ranged Spell Attack: +19 to hit, reach 15 ft. or range 600 ft., one target. Hit: 36 (4d12 + 10) acid, cold, fire, lightning, poison, or thunder damage. If the Catilus rolls a 20 on the attack roll, it can make an additional Prismatic Burst attack against the same target.
  • Spontaneous Art (Recharge 5-6). The Catilus creates one of the following magical effects:
    • Antimagic Paint Remover. The Catilus throws a blob of antimagic paint remover to a point it can see within 60 feet of it. The antimagic paint remover dispels all illusions and removes magic paint from Coloring Claws attacks in a 30-foot-radius sphere centered on that point. Creatures within that sphere must succeed on a DC 27 Dexterity saving throw or be coated in antimagic paint remover. While coated in antimagic paint remover, a creature is under the effect of an antimagic field spell. The paint remover lasts for 1 hour, or until a creature takes an action to scrape it off.
    • Creative Frenzy. The Catilus casts three spells with a casting time of 1 action from its list of spells. The spells take effect one after the other.
    • Animated Portrait. The Catilus creates a perfect copy of another creature it can see within 120 feet of it. The copied creature appears next to the Catilus and is friendly to it. The copied creature takes its turn immediately after the Catilus and then disappears. Once it creates a copy of a creature, the Catilus cannot copy that creature again until it finishes a long rest.

BONUS ACTIONS

  • Indestructible Shell. The Catilus can use a bonus action to retreat into its shell, gaining full cover and immunity to all damage and conditions, while its speed drops to 0. It can use another bonus action to come out of its shell. While retreated in its shell, the Catilus can cast gate, plane shift, or teleport to escape to safety. When casting these spells this way, the Catilus leaves behind its shell. Without its shell, the Catilus loses its Indestructible Shell bonus action and its AC becomes 20. The Catilus creates a new shell after 1d4 long rests.

LEGENDARY ACTIONS

The Catilus can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Catilus regains spent legendary actions at the start of their turn.

  • Attack. The Catilus makes one Coloring Claws or one Prismatic Burst attack.
  • Teleport (Costs 2 Actions). The Catilus magically teleports up to 120 feet to an unoccupied space it can see.
  • Cast a Spell (Costs 3 Actions). The Catilus casts a spell with a casting time of 1 action from its list of spells.

ABOUT

The creature known simply as the Catilus is a mystical feline being of creativity and whimsy that exists on the rim between worlds, where sheer will shapes the fabric of reality.

Mysterious and wise, nobody is quite sure what the Catilus’ motives are. Some sages think that the Catilus seeks to counter the slow, entropic decay of the cosmos by adding touches of whimsical complexity, while others believe it just loves doing art and uses the formless void as its infinite blank canvas.

Whatever its motives, the Catilus’ urge to add shape, color, and meaning to the cosmos is obvious and overwhelming.

Across the ages, the Catilus has been seeking mortals to join the Catilus Family in manifesting colorful splotches of structure and meaning into the formless void and beyond.

The term “Catilus” refers to an entire species of curious feline creatures that float through dimensions inside (for them, catiloid) shells. There are catili of all ages, colors, and sizes, and the oldest and wisest of them is known as just “the Catilus”. All catili, as well as their friends, make up what they like to call the Catilus Family.

Catili are native to the rim between worlds some call the astral plane. There, they wield the magic of creation to paint the nothingness of the void with delightful colors and create quirky curiosities out of formless matter. Many catili travel across the cosmos seeking adventure and new friends, on which they may bestow rare and unusual magic powers! All catili possess some form of whimsical, colorful magic, including short-range telepathy and their signature float-ina-shell flying. Most adults can cast minor illusion at will and love to compete in finding the most whimsically creative ways to use that spell. Many of the more adventurous catili can also turn invisible, an ability they use to surprise friends and confound enemies.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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