The Gaoler

Medium humanoid, neutral evil

Armor Class 13 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 14 (+2) 11 (+0) 14 (+2) 7 (-2)

Condition Immunities charmed, frightened
Skills Medicine +4
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Blood Frenzy. The Gaoler has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Horrific Appearance. Any humanoid that starts its turn within 30 feet of the Gaoler and can see him must make a DC 13 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Gaoler is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Gaoler’s Horrific Appearance for the next 24 hours. Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the Gaoler.

ACTIONS

  • Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
  • Psychic Horrors. The Gaoler targets one frightened creature he can see within 30 feet. The target must make a successful DC 13 Wisdom saving throw or drop to 0 hit points.

ABOUT

The Gaoler is human, or he was at one time. He was a mercenary who originally served as a bodyguard. Now known only as the Gaoler, he wants nothing but to torment the helpless and the innocent; when he can’t get them, he torments himself.

Section 15: Copyright Notice

The Scarlet Citadel. © 2021 Open Design LLC. Authors: Steve Winter, Wolfgang Baur, Scott Gable, and Victoria Jaczo.

This is not the complete license attribution - see the full license for this page