The Great Sultan

Huge elemental, lawful evil

Armor Class 19 (natural armor)
Hit Points 580 (40d12 + 320)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
28 (+9) 16 (+3) 26 (+8) 22 (+6) 15 (+2) 18 (+4)

Saving Throws Constitution +17, Intelligence +15, Wisdom +11, Charisma +13
Skills Arcana +15, History +15, Insight +11, Perception +11, Persuasion +13
Damage Immunities acid, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Common, Primordial, telepathy 120 ft.
Challenge 29 (135,000 XP)

Special Traits

  • Elemental Demise. If the Great Sultan dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment he is wearing or carrying.
  • Innate Spellcasting. The Great Sultan’s innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). The great sultan can innately cast the following spells, requiring no material components:
  • Legendary Resistance (3/day). If the Great Sultan fails a saving throw, he can choose to succeed instead.

    Living Flame. A creature that touches the Great Sultan or hits him with a melee attack while within 5 feet of him takes 11 (2d10) fire damage. The creature must succeed on a DC 21 Dexterity saving throw or catch fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

    Lord of Fire. The Great Sultan’s weapon attacks are magical. When the Great Sultan hits a creature with an attack or spell that deals fire damage, the target’s fire resistance is ignored by the Great Sultan’s fire damage. If the target has immunity to fire damage, it instead has resistance to the Great Sultan’s fire damage.

  • Magic Resistance. The Great Sultan has advantage on saving throws against spells and other magical effects.
  • Spellcasting. The Great Sultan is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). The Great Sultan has the following wizard spells prepared:
  • Actions

    • Multiattack. The Great Sultan makes four Brazen Scimitar attacks. The great sultan can use his Hurl Flame in place of any Brazen Scimitar attack.
    • Brazen Scimitar. Melee Weapon Attack: +21 to hit, reach 10 ft., one target. Hit: 22 (3d6 + 12) slashing damage plus 14 (4d6) fire damage.
    • Hurl Flame. Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 35 (10d6) fire damage.
    • Fire Tornado (recharge 6). The Great Sultan transforms into a roaring, fiery tornado and moves up to his speed in a straight line. Each creature in the path where the Great Sultan moves must make a DC 21 Dexterity saving throw. On a failure, a creature takes 98 (28d6) fire damage and is carried with the Great Sultan to the end of his path. On a success, a creature takes half the damage and isn’t carried. When the Great Sultan reaches the end of his path, each creature he carries must make a DC 21 Dexterity saving throw. On a failure, a creature is thrown up to 10 feet away from the Great Sultan and knocked prone. On a success, a creature is deposited in a space within 5 feet of the Great Sultan, but isn’t knocked prone. When the Great Sultan reaches the end of his path, he returns back to his true form.

    Legendary Actions

    The Great Sultan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Great Sultan regains spent legendary actions at the start of its turn.

    • Cantrip. The Great Sultan casts a cantrip.
    • Move. The Great Sultan moves up to his speed without provoking opportunity attacks.
    • Scimitar. The Great Sultan makes one Brazen Scimitar attack.
    • Heat of the Molten Skies (costs 2 actions). The Great Sultan’s body temperature rises, sending waves of heat outward. Each creature within 20 feet of the Great Sultan must succeed on a DC 21 Constitution saving throw or be incapacitated by the heat until the end of its next turn.
    • Cast a Spell (costs 3 actions). The Great Sultan casts a spell from his list of prepared spells, using a spell slot as normal.

    The Sultan of the Efreet

    The Great Sultan of the Efreet, the Burning One, the Charcoal Lord, the Brazen Commander, Lord of the Fire Kingdoms.

    The Sultan’s true name is Nomylus, Ibn al Kabith, Ibn al Nar, Ibn al Shaitan, Ibn al Fajarah, Ibn al Munkar, Ibn al Maakir, Ibn al Dajjal.

    The Sultan’s full title is Grand Sultan of the Efreet, His All-Renowned Grandmaster of Elemental Fire, All-Seeing All-Knowing Caliph of the City of Brass, Arch-Regent of the Throne of Brass, Genius of Geniuses, Shah of Molten Skies, Pillar of the Faith, Khan of the Fire Sea, Destroyer of Worlds, Defiler of Nations, Pillager of Planes, Subduer of Azer, Binder of Demons, Vanquisher of Salamander, Administrator of Pain, Author of Suffering, Creator of Anguish, Distributor of Wealth, Acquirer of Wisdom, Punisher of Infidels, Purveyor of Justice, Bringer of Law, Keeper of Seals, Patriarch of Culture, and Majarajah of Space and Time, the Granter of Wishes and Revealer of Secrets. If present, the Sultan is seated on the Throne of Brass and gains all of its bonuses while seated on or standing close to the throne, as detailed in its description.

    Section 15: Copyright Notice

    City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene