The Oak Lord

Large fey, chaotic good

Armor Class 17 (+2 leather armor)
Hit Points 150 (20d10 + 40)
Speed 30 ft.

20 (+5) 18 (+4) 15 (+2) 19 (+4) 22 (+6) 20 (+5)

Saving Throws Charisma +10, Dexterity +9, Wisdom +11
Skills Perception +11, Stealth +9
Senses darkvision 60 ft., passive Perception 21
Languages Sylvan, Elvish
Challenge 16 (15,000 XP)

Special Traits


  • Multiattack. The oak lord makes three attacks with his greatsword in humanoid form or three attacks with his hooves in centaur form.
  • Greatsword of the Deep Woods. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
  • Hooves (In Centaur Form). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
  • Summon Centaurs (1/day). The oak lord can summon 1d4 centaurs. They appear in unoccupied spaces within 60 feet of him.


Leading the Summer Court is the Oak Lord. He is second only to Titania and Oberon in the hierarchy of the good fey.

He lives in the Green Castle with the fey rulers. This large arch fey is brave and bold and charges headfirst into conflicts. The Oak Lord is decisive and acts with total confidence.

Centaur Leader. He is the leader of the centaurs and commands a mighty force of warriors. This fey cavalry makes up the bulk of the Seelie Court’s forces.

Courting Disaster. The Oak Lord has fallen in love with Titania. He knows his obsession with her could spell trouble for the Seelie Court. However, this arch fey continues to pursue the queen at every opportunity.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood