Time Dragon, Adult

Family: Dragons

Huge dragon, neutral

Armor Class 18 (natural armor)
Hit Points 229 (17d12 + 119)
Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 24 (+7) 20 (+5) 16 (+3) 19 (+4)

Skills History +15, Perception +13
Saving Throws Dex +6, Con +12, Wis +8, Cha +9
Damage Immunities lightning
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic, Elven
Challenge 15 (13,000 XP)

SPECIAL TRAITS

  • Immortal. The dragon ages, but it cannot die from old age.
  • Intergalactic. In outer space, the dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. The dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
  • Read the Threads. The dragon has advantage on initiative rolls. Additionally, if the dragon is surprised at the beginning of combat and isn’t incapacitated, it can act normally on its first turn.
  • Share Memory. One creature of the dragon’s choice that it can see and is within 30 feet of the dragon must succeed on a DC 18 Intelligence saving throw or be mentally linked for 1 minute. While linked, the dragon may show the creature one of its own memories, one of the creature’s memories, or view one of the creature’s memories. A creature can repeat the saving throw at the end of each of its turns, severing the link on a success. If a creature’s saving throw is successful, the creature is immune to the dragon’s Share Memory ability for the next 24 hours.

ACTIONS

  • Multiattack. The dragon can use its Alien Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage and 7 (2d6) lightning damage.
  • Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
  • Alien Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Charisma saving throw or become frightened and have its speed reduced by half for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Alien Presence for the next 24 hours.
  • Lightning Breath (Recharge 5–6). As a wyrmling time dragon but affecting a 60-foot cone and dealing 63 (18d6) lightning damage, with a save DC of 20.

REACTIONS

  • Second Chance (3/Day). The dragon can force a creature that it can perceive to reroll a d20 roll.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

ABOUT

From hatchlings to the eldest of wyrms, a time dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine, and some shifting from moment to moment. Guardians of history and wardens of the future, time dragons are the most powerful of all outer dragons. Watchers and waiters, they guard the universe against those that would interfere with the natural temporal order.

Section 15: Copyright Notice

The Dragon’s Hoard #22 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete license attribution - see the full license for this page