Time Dragon, Young

Family: Dragons

Large dragon, neutral

Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 20 (+5) 16 (+3) 13 (+1) 16 (+3)

Skills History +11, Perception +9
Saving Throws Dex +4, Con + 9, Wis +5, Cha +7
Damage Immunities lightning
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages Common, Draconic, Elven
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Immortal. The dragon ages, but it cannot die from old age.
  • Intergalactic. In outer space, the dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. The dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
  • Read the Threads. The dragon has advantage on initiative rolls. Additionally, if the dragon is surprised at the beginning of combat and isn’t incapacitated, it can act normally on its first turn.
  • Share Memory. One creature of the dragon’s choice that it can see and is within 30 feet of the dragon must succeed on a DC 15 Intelligence saving throw or be mentally linked for 1 minute. While linked, the dragon may show the creature one of its own memories, one of the creature’s memories, or view one of the creature’s memories. A creature can repeat the saving throw at the end of each of its turns, severing the link on a success. If a creature’s saving throw is successful, the creature is immune to the dragon’s Share Memory ability for the next 24 hours.

ACTIONS

  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage and 3 (1d6) lightning damage.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
  • Lightning Breath (Recharge 5–6). As a wyrmling time dragon but affecting a 30-foot cone and dealing 56 (16d6) lightning damage, with a save DC of 17.

ABOUT

From hatchlings to the eldest of wyrms, a time dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine, and some shifting from moment to moment. Guardians of history and wardens of the future, time dragons are the most powerful of all outer dragons. Watchers and waiters, they guard the universe against those that would interfere with the natural temporal order.

Section 15: Copyright Notice

The Dragon’s Hoard #22 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete license attribution - see the full license for this page