Titan Cyclops

Huge construct, neutral

Armor Class 16 (natural armor)
Hit Points 243 (18d12 + 126)
Speed 30 ft.

30 (+10) 7 (-2) 24 (+7) 2 (-4) 11 (+0) 1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 15 (13,000 XP)

Special Traits

  • Immutable Form. The construct is immune to any spell or effect that would alter its form.
  • Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The construct’s weapon attacks are magical.


  • Multiattack. The construct makes two slam attacks.
  • Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
  • Stalagmite. Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage.
  • Slow (Recharge 5-6). The construct targets one or more creatures it can see within 10 feet of it. Each target must make a DC 18 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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