Titan, Stone

Huge giant, neutral

Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 9 (-1)

Saving Throws Dex +5, Con +8, Wis +4
Skills Perception +4
Senses passive Perception 14
Languages Black Mountainspeak
Challenge 8 (5,000 XP)

SPECIAL TRAITS

  • Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Sleeping Giant. The giant can remain perfectly motionless to become undetectable. While in this state it can’t attack or move, but it also can’t be detected without magical means, appearing to be part of the surrounding stone.

ACTIONS

  • Multiattack. The giant can make two melee attacks, or one ranged attack per turn.
  • Overhand Smash. Melee Weapon Attack: +9 to hit, reach 15 ft., up to four adjacent targets in a 2×2 square. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
  • Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. This attack deals double damage to structures. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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