Toad (Huge)

Huge beast, neutral

Armor Class 15 (natural armor)
Hit Points 84 (8d12+32)
Speed 20 ft.

20 (+5) 13 (+1) 18 (+4) 2 (–4) 10 (+0) 3 (–4)

Senses darkvision 30 ft., passive Perception 10
Languages none
Challenge 5 (1,800 XP)


  • Natural Camouflage. Like other toads, the huge toad can blend into their environments and have advantage on Dexterity (Stealth) checks made to camouflage themselves.


  • Sticky Tongue. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: the target is pulled up to 20 feet towards the toad and attacked with its Bite.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (6d4+5) piercing damage plus 10 (2d10) poison damage, and the target is grappled (escape DC 16). Until the grapple ends the victim is restrained and the Toad can’t bit another target.
  • Swallow. The toad makes another Bite attack against a Small or smaller target it has grappled with a bite. If this second Bite attack hits, the target is swallowed, and the grapple ends. The target is blinded, restrained, has total cover from attacks and effects outside the toad. The victim suffers 5 (2d4) acid damage at the start of each of the toad’s turns.


These massive toads are as large as small house and often weigh between 1000-3000 lbs. A huge toad has a long 20-foot tongue through which they attack and yank opponents into their gaping mouth. Their treasure is most often strewn around their lair or in their belly.

Section 15: Copyright Notice

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