Tomb Hound

Medium undead, lawful evil

Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1 (200 XP)

Special Traits

  • Cursed Fangs. If the tomb hound has advantage on an attack roll it makes with its bite against a creature and hits, the target must succeed on a DC 12 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Keen Hearing and Smell. The tomb hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw, or be forced prone.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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