Tomt (Gnome Form)

Family: Tomt

Small fey, neutral Good

Armor Class 15 (chain shirt)
Hit Points 67 (15d6+15)
Speed 20 ft.

8 (-1) 14 (+2) 13 (+1) 15 (+2) 16 (+3) 13 (+1)

Skills History +5, Perception +6
Saving Throws Int +5, Wis +6 Condition Immunities: Charmed
Senses passive Perception 16
Languages Common, Sylvan
Challenge 5 (1,800 XP)


  • Shape Change. The tomt can switch between its gnome form and its giant form as a bonus action. It can switch up to three times per day. Damage in one form does not carry over to the other form. If one form is reduced to 0 hit points, the tomt automatically reverts to its other form. In this case, it is unable to change form until completing a long rest. If both forms are reduced to 0 hit points, then the creature is slain.


  • Great Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.


The tomt appears as a kindly old gnome. He is short with a long white beard, bushy eyebrows, and brightly colored hat. His skin is wrinkled, with large hands, eyes, and a large nose. The tomt is a shapeshifter, able to shift into the form of a giant. When in their natural, small shape, they always wear a shirt of scale armor, thick wool pants and shirt, and a hat. They carry a walking stick or have it tucked in their belt. When they shapeshift, the scale melds with the flesh making a thick hide and the stick becomes a large club.

Guardians. The tomt is a kindly creature that spends most of his life protecting the yeoman of the world. He watches their homes to keep the wolves at bay. He continues to do so, as long as he is paid. Many farmers sacrifice to the tomt. The fey is very fond of silver, loving it over any other treasure and many farmers set out a silver coin every night in hopes of gaining the tomt’s attention and protection. This coin is set in a hidden place so that if it comes up missing, the farmer knows that the tomt is around and that more silver must be set outside.

Solitary. They are rare, never traveling in pairs or groups. They are very secretive and not very friendly. When the tomt takes payment, they loyally serve as guardians until the payment stops. When the payment stops, the tomt leaves.

Homeless. The tomt always carries a bag of holding with him, keeping his treasure in the bag. They live in the open air, sleeping on tree branches, under grassy mounds, and the like.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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