Topsyfolk

Small construct (topsyfolk, ozian), chaotic neutral

Armor Class 15 (natural armor)
Hit Points 4 (1d6 +1)
Speed 15 ft. (30 ft. when spinning, 60 ft. spinning downhill)

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 8 (-1) 10 (+0) 5 (-3)

Damage Immunities poison
Damage Immunities poisoned, prone
Skills Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Windup. The topysfolk winds itself up as a bonus action, allowing it to use its Spin trait and move faster.
  • Your Turn. Any creature who performs a DC 10 Dexterity (Acrobatics) check impresses the topysfolk so much that they will not attack it for 1 minute. If the creature makes an attack or casts a spell that affects a topsyfolk, the effect ends.

ACTIONS

  • Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Spin (Recharge 5–6). The topsyfolk moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 11 Dexterity saving throw or take 8 (3d4 + 1) bludgeoning damage.

ABOUT

This curious being is about as tall as children, but where its feet should be, it has sharp horny pegs. Another peg of the same description spring from its head. With their plump hands the small black and blue men and women spin themselves along by cords attached to their round little middles and they keep reversing themselves, spinning first on one end. The hum made by their spinning and their loud raucous cries fills the early.

Topsyfolk live in Turn Town, where everything spins perpetually first one way, then the other, including their homes. They consider non-spinning humanoids to be “stand-stillians” and are hostile to outsiders. Worse, topsyfolk can create more of themselves by slaying humanoids with their spinning attacks.

Topsyfolk are led by the Tip-Topper, who looks much like the other topsyfolk but is larger and has a flag fluttering from his head.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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