Torius

Medium humanoid, chaotic neutral

Armor Class 18 (natural armor)
Hit Points 304 (21d8+210)
Speed 60 ft.

STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 31 (+10) 8 (-1) 15 (+2) 21 (+5)

Saving Throws Int +6, Wis +9
Skills Acrobatics +19, Athletics +13, Intimidation +12, History +6, Perception +9
Damage Resistances cold, fire, poison; bludgeoning, piercing, and slashing
Condition Immunities exhaustion, frightened
Senses darkvision 60 ft., passive Perception 19
Languages Common, Halfling, any 6 others
Challenge 24 (62,000 XP)

SPECIAL TRAITS

  • Hyper Strength. Torius has advantage on Strength checks and saving throws, and his carrying capacity is tripled (1,000 pounds).
  • Incredible Initiative. Torius has advantage when rolling initiative.
  • Legendary Resistance (3/Day). If Torius fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. Torius has advantage on saving throws made against spells and other magical effects.
  • Magic Weapons. Torius’ weapon attacks are magical.
  • Pain Threshold. Any attacks or spells that deal 6 points of damage or less do not deal any damage to Torius.
  • Size Decrease. By spending a bonus action or reaction, Torius decreases his size to as little as Tiny. Torius’ carrying capacity is not reduced when he decreases in size but his melee attacks deal half as much damage per size category below Medium.
  • Size Increase. By spending a bonus action or action, Torius increases his size up to a maximum of Gargantuan. For every increased step in size, Torius’ carrying capacity doubles, his reach increases by 5 ft., his melee attacks deal an additional 7 (2d6) damage (to a maximum of 6d6 extra damage), and his escape DC increases by 1 (maximum escape DC 24).

ACTIONS

  • Multiattack. Torius attacks four times.
  • Grappled Weapon. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) bludgeoning damage. Both the grappled creature and Torius’ target take this damage, and even on a miss Torius deals damage to the grappled creature.
  • Mythic Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) bludgeoning damage plus 9 (2d8) radiant damage. Instead of dealing damage, Torius can grapple a target (escape DC 21). Until this grapple ends, the target is restrained.
  • Boulder. Ranged Weapon Attack: +13 to hit, range 120/400 ft., one target. Hit: 20 (4d6+6) bludgeoning damage.

ABOUT

Torius’ impressive thirst for alcohol leaves him unable to reveal precisely how he came to be trapped with demon lords and the titans, the nature of how he escaped the dimension he was trapped within, or much about his time there (wherever that was). Similarly, nobody is ever really sure of what the Master of Many Sizes’ motives or goals are at any time, but few believe the reason the god gives for his actions-revelry. Time and again he has been found nearby sites of theft or great destruction, but elements of his passing while fully reduced are so small that it is practically impossible to prove he was or was not in any given location. Despite his chaotic nature and penchant for drinking in great excess, Torius is highly sought after by those in need of incredible brawn or particular stealth.

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