Tortured Soul

Medium undead, any alignment

Armor Class 14
Hit Points 88 (16d8 + 16)
Speed 0 ft., fly 40 ft.

8 (-1) 19 (+4) 12 (+1) 11 (+0) 15 (+2) 18 (+4)

Saving Throws Con +4
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages the languages it knew in life
Challenge 8 (3,900 XP)

Special Traits

  • Ethereal Sight. The tortured soul can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The tortured soul can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  • Multiattack. The tortured soul can use its Horrifying Visage. It then makes two attacks with its Prisoner’s Chains.
  • Prisoner’s Chains. Melee Spell Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, and the tortured soul doesn’t have two other creatures charmed, it must succeed on a DC 15 Charisma saving throw, or be charmed by the tortured soul. While charmed in this manner, the creature is restrained, even if normally immune to the restrained condition. If the tortured soul moves, charmed creatures move with them, remaining a maximum distance of 15 feet away from the tortured soul. The charm effect ends if an effect, other than the tortured soul’s own movement, moves the tortured soul more than 15 feet away from the charmed creature or vice versa. At the end of each of its turns, a charmed creature can repeat the saving throw, ending the effect on itself on a success.
  • Etherealness. The tortured soul enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect, or be affected by, anything on the other plane.
  • Horrifying Visage. Creatures within 60 feet of the tortured soul, other than undead, that can see it must succeed on a DC 15 Wisdom saving throw, or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this tortured soul’s Horrifying Visage for the next 24 hours.


Necromancers typically favor corporeal undead, trusting to the brawn of a zombie, or the obedience of a skeleton, to do their bidding. However, sometimes the spirits of the dead are enthralled, either as servants, bridges to the ethereal, or as sources of power to tap for ongoing rituals. The chains of these tortured souls bind them to service, preventing them from possessing living beings, but enabling them to ensnare the spirits of their enemies.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.