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Trapdoor Spider Queen, Arctic

Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 45 (6d12 + 6)
Speed 30 ft., burrow 10 ft., climb 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 13 (+1) 2 (-4) 12 (+1) 5 (-3)

Skills Athletics +6, Stealth +7
Damage Resistances cold
Senses darkvision 60 ft.; passive Perception 11
Languages
Challenge 3 (700 XP)

Special Traits

  • Surprise Attack. If the spider queen surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 13 (3d8) damage from the attack.
  • Spider Climb. The spider queencan climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense. While in contact with a web, the spider queen knows the exact location of any other creature in contact with the same web.
  • Web Walker. The spider queen ignores movement restrictions caused by webbing.

Actions

  • Multiattack. The spider queen makes two bit attacks. It may substitute a Web Prey action for one of its bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage and is grappled. Additionally, the target must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Only one target can be grappled by the spider in this way.
  • Web Prey. The spider queen secures a creature that it has grappled or that is incapacitated that is within 5 feet. The creature is wrapped in webbing (escape DC 14) and is knocked prone and restrained. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage) but offers no cover for the victim.

Reactions

  • Recoil. As a reaction to being hit with a melee attack, the spider queen can move up to half its movement speed. If it is currently grappling a creature, it can drag that creature with it. This movement does not provoke attacks of opportunity.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine