Treant, Sovereign

Family: Treant

Gargantuan plant, neutral good

Armor Class 18 (natural armor)
Hit Points 330 (20d20+120)
Speed 30 ft.

27 (+8) 8 (-1) 23 (+6) 16 (+3) 18 (+4) 14 (+2)

Damage Resistances bludgeoning, piercing
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 23 (50,000 XP)


  • False Appearance. While the sovereign treant remains motionless, it is indistinguishable from a normal tree.
  • Legendary Resistance (3/Day). If the sovereign treant fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The sovereign treant has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The sovereign treant’s weapon attacks are magical.
  • Pain Threshold. Any attacks or spells that deal 6 points of damage or less do not deal any damage to the sovereign treant.
  • Regeneration. The sovereign treant regains 30 hit points at the start of its turn if it has at least 1 hit point.
  • Siege Monster. The sovereign treant deals double damage to objects and structures.


  • Multiattack. The sovereign treant makes four slam attacks or it throws three rocks.
  • Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 27 (3d12+8) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +15 to hit, range 120/360 ft., one target. Hit: 34 (4d12+8) bludgeoning damage.
  • Animate Forest (1/Day). The sovereign treant magically animates all of the nonmagical plants in a 50-foot radius. These plants rise up under its control as a grove swarm and act on the sovereign treant’s initiative. The sovereign treant can command its grove swarm telepathically, ordering it to advance, attack, or retreat. If the grove swarm enters the sovereign treant’s space, it can order the swarm to carry it. When the sovereign treant is destroyed the swarm’s plants set down roots wherever they are currently located.
  • Animate Trees (Recharge 6). The sovereign treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate until it dies at which point it sets down roots wherever it is currently located.


Every world instilled with magic has a master of forests, a single creature that towers above all others in power and prestige. These embodiments of the woods are always a force for good and protect their realms, slow to take up arms against enemies from without but devastating when they move to turn nature against invaders.

Section 15: Copyright Notice

Legendary Adventures © 2020 Mike Myler, published under license by Legendary Games.

This is not the complete section 15 entry - see the full license for this page