Medium construct, neutral

Armor Class 15 (natural armor)
Hit Points Tremathr’s Constitution modifier + your Wisdom modifier + 5x your level in druid
Speed 30 ft., climb 30 ft.

18 (+4) 12 (+1) 16 (+3) 10 (+0) 10 (+0) 8 (-1)

Saving Throws Dexterity +3, Constitution +5
Skills Athletics +6, Perception +2
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge ?

Special Traits

  • Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the tremathr’s skill and saving throw bonuses (above) and the bonuses to hit and damage of its tusk attack, and the number of hit points restored by its Repair action (below).
  • Faultless Tracker. The tremathr is given a quarry by its creator. The tremathr knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The tremathr also knows the location of its creator.


The following actions require use of your Bonus Action.

  • Skeggox. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.
  • Repair (3/Day). The magical wood of the tremathr restores 2d8+2 hit points to itself or to one wooden construct or object within 5 feet of it.


This roughly-carved statue of a man is armed with an axe and moves with unnatural life!

Tremathr are wooden constructs carved from a single wooden log and imbued with a semblance of life. Given an axe and a target, the tremathr relentless tracks down its victim until it fulfills its mission. Many laeknar who create these beings keep one in circulation to track down their enemies at all times until otherwise called upon to defend their master.

Reanimated Souls. Tremathr have an uncomfortable semblance of life that leads some Laeknir to believe that it is not merely an animated piece of wood, but a soul that inhabits the shell. If that’s true, perhaps it is the life of Yggdrassil itself; or worse, a wandering soul confined to its new servile existence. Whatever the case, the tremathr don’t seem to remember their past life or are capable of communicating it.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

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