Medium fey, chaotic neutral

Armor Class 15
Hit Points 90 (12d8 + 36)
Speed 35 ft.

17 (+3) 20 (+5) 16 (+3) 14 (+2) 17 (+3) 18 (+4)

Skills Acrobatics +8, Nature +5, Perception +6, Stealth +8, Survival +6
Senses darkvision 30 ft., passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3


  • Equip Liege. As a bonus action, the trodaiche-sidhe can deftly draw a small item and hand it to a creature within 5 feet of it. The trodaiche-sidhe places the item in the creature’s free hand or other appendage or, if no hand is free, among their possessions.
  • Fey Ancestry. The trodaiche-sidhe has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Innate Spellcasting. The trodaiche-sidhe’s innate spellcasting ability is Charisma (spell save DC 15). The trodaiche-sidhe can innately cast the following spells, requiring no material components:


  • Multiattack. The trodaiche-sidhe makes three attacks with its scimitar or three attacks with its longbow.
  • Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
  • Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Suppressive Volley (Recharge 5-6). The trodaiche-sidhe rapidly fires a hail of four arrows at a target within 100 feet, forcing it to move away or be assailed by the salvo. The target must make a DC 15 Dexterity saving throw, taking 38 (4d8 + 20) piercing damage on a failed save, or half as much damage on a successful one. On a successful save, the target can use its reaction to move to an unoccupied space within 5 feet of it. If it does so, it instead takes no damage.


The wild hunt is a group of enigmatic fey who hunt prey across not only the fey realm, but across the entire multiverse.

Among the wild hunt, trodaiche-sidhes are considered highly reliable squires.

Often mistaken for incredibly beautiful elves, trodaiche-sidhes are a type of fey that participate in the wild hunt. With supernatural grace and lithe features, trodaiche-sidhes may be among the weakest of the wild hunt’s supernatural stalkers and monster slayers, but they are still deadly in their own right, especially when encountered alongside their older and stronger kin. They serve as magnificent aides and attachés, deftly taking care of all the things that make a successful hunt possible. Duties range from sharpening weapons and oiling armor, crafting arrows, flushing game from bushes, and any other tasks that allow their superiors to focus entirely upon the hunt. Most of them do this only because they have been promised they will one day be invited to join the wild hunt proper, though how this process works-or how long a trodaiche-sidhe must endure being a servant-is not known.

Trodaiche-sidhes practice with all manner of arms and armor, though they are fond of elven weapons in particular. Even unarmed, a trodaiche-sidhe is more than a match for most mortals.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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