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Troll, Black

Family: Troll

Large giant, chaotic evil

Armor Class 16 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 30 ft.

STR DEX CON INT WIS CHA
21 (+5) 12 (+1) 20 (+5) 11 (+0) 13 (+1) 7 (–2)

Skills Perception +4, Stealth +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Fire Absorption. When the black troll is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. In addition, until the end of its next turn, the black troll deals an additional 3 (1d6) fire damage with each of its attacks.
  • Regeneration. The black troll regains 10 hit points at the start of its turn. If the troll takes cold damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

ACTIONS

  • Multiattack. The black troll makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

ABOUT

Black trolls are larger and more fearsome cousins of the common troll. Some sages postulate that black trolls were created through magical augmentation, but who would be foolish enough to augment a troll? These trolls are if anything more rapacious in their appetites than their more common kin, though it should be noted that they will not eat other trolls. Black trolls mate with each other to produce more black trolls, but they also mate with other types of trolls, although these unions do not produce black trolls.

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Tome of Horrors 2020, (C) 2020, Necromancer Games