Troll, Ice

Family: Troll

Large giant, chaotic evil

Armor Class 12 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft.

19 (+4) 12 (+1) 16 (+3) 9 (-1) 10 (+0) 6 (-2)

Skills Perception +2
Damage Vulnerabilities fire, slashing
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 4 (1,100 XP)

Special Traits

  • Slashing Susceptibility. If an attack made with a slashing weapon scores a critical hit on the ice troll, the troll must succeed on a DC 13 Constitution saving throw or lose a limb. Roll a d6. On a roll of 1-3, the troll loses an arm, and on a roll of 4-6 the troll loses a leg. It is GM’s choice as to whether it was the right or left arm or leg.
  • Regeneration. The ice troll regains 10 hit points at the start of its turn. If the troll is not making physical contact with ice or near-freezing water, this trait doesn’t function at the start of the troll’s next turn. The cave dies only if starts its turn with 0 hit points and doesn’t regenerate.


  • Multiattack. The cave troll makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) cold damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.


This large, powerful creature has semitransparent flesh of light blue.

Its body is completely hairless and its cold, piercing eyes are stark white.

Ice trolls are relatives of normal trolls but are decidedly more cunning, ruthless, evil, and despicable. They make their homes in very cold climates, always near a pool of water (either natural or troll-made). The strongest (and sometimes most intelligent) member of a band is usually the leader.

Unlike their trollish cousins, ice trolls do not rush headlong into battle.

They prefer to attack the weakest opponents first if they can. If combat goes against an ice troll, it does not hesitate to flee.

Ice trolls savor the taste of human flesh and construct their lairs near civilized areas where humans are plentiful. Ice trolls often set traps for humans and either devour them immediately or capture them and carry them back to their lair. Captured humans are caged and fattened up before they are eaten.

An ice troll stands about 8 feet tall and weighs 450 pounds.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb