Troll, Lava

Family: Troll

Huge giant, neutral evil

Armor Class 17 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 16 (+3) 12 (+1) 9 (-1) 8 (-1)

Skills Perception +3, Stealth +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Condition Immunities petrified, poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13
Languages Giant
Proficiency Bonus +4
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Death Burst. When the lava troll dies, it explodes in a burst of lava. Each creature within 15 feet of it must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
  • False Appearance. While the lava troll remains motionless, it is indistinguishable from an ordinary mound of magma.
  • Heated Body. A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
  • Illumination. The troll sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Invisible in Lava. The lava troll is invisible while fully immersed in lava.
  • Keen Smell. The lava troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The lava troll regains 10 hit points at the start of its turn. If the troll takes cold damage, this trait doesn’t function at the start of the troll’s next turn. The lava troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Siege Monster. The troll deals double damage to objects and structures.

ACTIONS

  • Multiattack. The troll makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) fire damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) fire damage. If the target is Medium or smaller, it is grappled (escape DC 16) and pulled 5 feet toward the lava troll. Until this grapple ends, the target is re-strained, the lava troll tries to drown it, and the lava troll can’t grapple another target.

ABOUT

This magma-covered giant lurches out of the lava to grab at you!

Lava trolls are ambushers by nature, lurking eyeballs deep in lava pools where they lay in wait for any being who comes too close. Then they snatch whatever they can grab, pulling it into the lava with them.

Lava trolls don’t wander far from their pools when prey is plenty, so they can be placated with a steady supply of victims and turned into impromptu guardians.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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