Troll Lord

Large giant, lawful evil

Armor Class 15 (natural armor)
Hit Points 153 (18d10+54)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 11 (+0) 10 (+0) 13 (+1)

Skills Perception +3, Intimidation +4
Saving Throws Str +7, Wis +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Regeneration. At the start of its turn, if the Troll Lord has at least one hit point, it heals 10 hit points of damage.
  • Innate Spellcasting. At will stone shape.
  • Keen Smell. The Troll Lord has advantage on any checks involving smell.

ACTIONS

  • Multiattack. The Troll Lord may strike twice with its claws or twice with its axe, plus make one bite attack.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
  • Rend. If the Troll Lord strikes a single target with both claw attacks, it can rend that target automatically, doing an additional 21 (6d6) slashing damage.
  • Greataxe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12+4) slashing damage.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
  • Stomp (recharge 6). The Troll Lord stomps the ground with all his might, causing the equivalent of an earthquake spell to manifest centered on the Troll Lord.

ABOUT

Troll lords are rare, solitary creatures, never traveling in groups larger than four. They are massive, averaging about 12 feet tall, their huge bellies only matched by their large hands and feet. Their heads are huge as well, with wide eyes and mounds of chins that hang over their thick, barrel-like chests. Their eyes are like pools in their faces; wide, deep, and grey. They take pride in the great tusks that sprout from the tops and bottoms of their jaws, often decorating them with bands of gold, iron, silver, or other precious metals. They prefer little clothing, usually restricting themselves to loose pants, loincloths, and the like. They hang their battle trophies from chains or ropes they loop about their arms, legs, chests, or shoulders.

Ravenous. Troll lords inhabit wilderness regions where they are not likely to be disturbed. Occasionally, they raid farming communities for their favorite food, billy goats. They much prefer raw meat to cooked, but on occasion make large stews of rotten vegetables, meats, and spices. They are perpetually hungry, often stopping in the middle of a fray to devour their foes; on occasion, this behavior leads to their downfall.

Nasty. Troll lords are evil with a mean disposition. They keep to themselves and avoid contact with others. They are of average intelligence but can see in the dark as easily as they can in the day and have keen senses of smell. They generally stay to themselves or in small groups of one to three. They are extremely violent and destructive.

Ageless. Troll lords are immortal. Though they can be slain by mortal means, they do not die. Rather, as they age they become weighted down with their life’s accumulated evil so that eventually they cannot move. In time, they root; the weight of their life’s work becomes so great that they are unable to move. They become still as trees, waking only long enough to visit some evil on whatever unfortunate creature happens to sit upon their rooted feet. These trees can gain the move earth ability possessed by sentients.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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