Troll, Risetroll

Family: Troll

Huge giant, chaotic evil

Armor Class 17 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 40 ft.

22 (+6) 15 (+2) 21 (+5) 9 (-1) 11 (+0) 5 (-3)

Skills Perception +4, Stealth +6
Damage Vulnerabilities lightning, thunder
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant
Challenge 11 (7,200 XP)

Special Traits

  • Extra Heads. The risetroll has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
  • Keen Smell. The risetroll has advantage on Wisdom (Perception) checks that rely on smell.
  • Stone Camouflage. The risetroll has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Sunlight Hypersensitivity. The risetroll must make a DC 12 Constitution saving throw when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. If the saving throw fails by 5 or more, the risetroll is instantly petrified. Otherwise, a risetroll that fails the save begins to turn to stone and is restrained. The restrained risetroll must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the risetroll is freed by the greater restoration spell or other magic.


  • Multiattack. The risetroll makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with trolltagna (see the species description for more details).
  • Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage and the target is grappled (escape DC 18). The risetroll has two claws. While a claw grapples a target, the claw can attack only that target.
  • Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.


The trolls that are most feared are risetrolls, who live within the land itself. They come about in a variety of odd and misshapen forms, some having multiple heads. They are fond of eating whatever they can catch, but those who survive their bite are often stolen away to become trolltagna. Risetrolls stick primarily to hills and rocky outcroppings where they can blend in.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.