Troll, Sewer

Family: Troll

Large giant, chaotic evil

Armor Class 14 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 30 ft., swim 20 ft.

Str Dex Con Int Wis Cha
19 (+4) 14 (+2) 18 (+4) 7 (-2) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Giant
Challenge 4 (1,100 XP)

Special Traits

  • Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The troll regains 8 hit points at the start of its turn. If the troll takes fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Standing Leap. The troll’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
  • Sunlight Sensitivity. While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The troll makes three attacks: one with its bite and two with its fists.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 2 (1d4) poison damage.
  • Fist. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Spit Slime (recharge 2-3). Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) poison damage.

About

Living far beneath the city is a disgusting creature. The sewer troll combines some aspects of a giant frog and some aspects of a slimy troll. It uses powerful arms and legs to move around the sewers. The troll surprises many creatures with its ability to leap like a frog.

Not the most motivated individuals, they wander aimlessly in the shadowy underground.

Sewer Swimmer. This monster spends some of its time swimming in the dirty, foul-smelling sewer water. They feed on the strange fish and odd plants in the muck and mire. If they smell one of the humanoids that lives underground, they will attempt to find some extra energy and hunt it down.

Lazy Lanky Lost. These sloth-like giants are usually very lazy and will use the least amount of effort to get the food they need. They aren’t too bright and have literally been scared by their own shadows before.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete license attribution - see the full license for this page