Troll, Swamp

Family: Troll

Large giant, chaotic evil

Armor Class 14 (natural armor)
Hit Points 63 (6d10 + 30)
Speed 30 ft., swim 30 ft.

18 (+4) 14 (+2) 20 (+5) 6 (-2) 9 (-1) 4 (-3)

Skills Athletics +8, Perception +1, Stealth +4 (+6 in swampy terrain)
Senses darkvision 60 ft., passive Perception 11
Languages Giant
Challenge 2 (450 XP)


  • Keen Smell. The swamp troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The troll regains 3 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Slimy. The swamp troll is covered in swampy muck. Creatures attempting to grapple a swamp troll have disadvantage.
  • Swamp Stride. The swamp troll ignores nonmagical difficult terrain caused by swamp water or vegetation.


  • Multiattack. The swamp troll makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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