Troll, Whisper

Family: Troll

Large giant, chaotic evil

Armor Class 17 (natural armor)
Hit Points 162 (13d10 + 91)
Speed 30 ft., swim 40 ft.

23 (+6) 18 (+4) 24 (+7) 6 (-2) 13 (+1) 4 (-3)

Skills Athletics +10, Perception +5, Stealth +8
Damage Resistances fire
Damage Immunities poison
Senses darkvision 60 ft., passive Perception 15
Languages Giant
Challenge 9 (5,000 XP)

Special Traits

  • Amphibious. Whisper trolls can breathe both air and water.
  • Keen Smell. Whisper trolls have advantage on Wisdom (Perception) checks that rely on smell.
  • Poison Skin. Whisper trolls skin contains a powerful poison. Any time the creature touches another creature, the creature takes 10 (3d6) poison damage.
  • Regeneration. Whisper trolls regain 10 hit points at the start of its turn as long as it is at least partially submerged in water; strong rainfall also allows the troll’s regeneration to function. If the troll takes acid, fire, or lightning damage, this trait doesn’t function at the start of the troll’s next turn. The troll only dies if it starts its turn with 0 hit points and doesn’t regenerate.
  • Sneak Attack (1/turn). Whisper trolls deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Whisper trolls that isn’t incapacitated and Whisper trolls doesn’t have disadvantage on the attack roll.


  • Multiattack. Whisper trolls make three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 10 (3d6) poison damage.
  • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage plus 10 (3d6) poison damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.